

To give you a rough idea of how this scales, removing the flooring from the maximum magnitude calculation allows the terms to be rearranged. Note: base enchantment cost must be calculated according to the formula listed here when the enchantment is set to "Auto-Calculate". The number of uses does depend on the soul used, but not on perks assuming maximum magnitude is used. Note that multiple perk modifiers continue to add up - for example, the Chaos effect can incorporate up to 3 specific Enchanting perk modifiers and 3 elemental Destruction perk modifiers. Where skill multiplier is the same as for apparel. However, if the soul is so small that the Number of Uses can not reach 1, then the maximum magnitude will be adjusted to make sure the weapon has 1 use. The maximum magnitude is similar to apparel, but generally not affected by the soul used. For weapons, you can select the magnitude of the effect up to a maximum. With potions without exploiting fortify restoration effect the maximum is 4. Base uses is defined the same way but cannot be seen directly without the use of the console.

It is equivalent to the magnitude with a Grand soul, 0 skill, and no perks.

This number specifies the magnitude of the enchantment when a Grand soul is used by a player with level 0 enchanting skill and no enchanting perks.īase magnitude is the number shown when you hover over an enchantment without selecting it, if you have no perks. An enchantment's base magnitude is the number shown when you hover over that enchantment in the enchanting menu without selecting it. Apparel enchantments improve the player's attributes, or provide the player with useful new abilities or resistances. This page documents the Magical Effects that can be used for Enchanting items.
